Ralph Mayer
Submitted by: Walter Koetke, Lexington High School,
Lexington, Massachusetts
The object of this program is to have the computer "learn" to
play a game, called Hexapawn.
Hexapawn is played on a square board and each player has
three pawns. A pawn can move forward to an empty space or
diagonally forward to capture an opponent's pawn. One wins
by having any one of his pawns reach the opponent's side of
the board, by making it impossible for the opponent's pawn to
move, or by capturing all of the opponent's pawns.
The computer "learns" to play this game by remembering each
of the possible board configurations when it is encountered
during a game, and then determining and remembering all of
the possible moves applicable to each board configuration.
Storage Requirement: | 8K
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Catalog:
| July 1973
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